Μάθημα : METAVERSE
Κωδικός : 9050180164
Παράρτημα
Επιπλέον υλικό για το metaverse μπορείτε να βρείτε στους παρακάτω ιστότοπους:
https://metaverse.acm.org/
Αρθογραφία
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Interactive Learning Environments, 1-13. - Cui, L., Zhu, C., & Hare, R. MetaEdu: a new framework for future education. Discov Artif Intell. 2023.
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https://education.ec.europa.eu/el/focus-topics/digital-education/action-plan. - European Commission. (2022). People, technologies & infrastructure – Europe's plan to thrive in the
metaverse. https://ec.europa.eu/commission/presscorner/detail/en/STATEMENT_22_5525. - European Parliament. (2022). Virtual worlds – opportunities, risks and policy implications for single market.
Available at: https://www.europarl.europa.eu/doceo/document/IMCO-PR-751902_EL.pdf. - Falloon, G. (2010). Using avatars and virtual environments in learning: What do they have to
offer?. British Journal of Educational Technology, 41(1), 108-122. - Flavián, C., Ibáñez-Sánchez, S., Orús, C., & Barta, S. (2024). The dark side of the metaverse: The role of
gamification in event virtualization. International Journal of Information Management, 75, 102726. - Gartner. (2022). What’s New in the 2022 Gartner Hype Cycle for Emerging Technologies.
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